Sample monobehaviour that acts as a simple state machine.
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GameObject | ActiveAnimation |
| GameObject thats is active if the sensor is detecting entities.
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GameObject | IdleAnimation |
| GameObject thats is active if the sensor is not detecting entities.
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GameObject | IdleAnimation2 |
| GameObject thats is active if the sensor has not detected entities for the set time.
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float | IdleTimeUntilSecondAnimation = 30f |
| Number of second before second idle animation is set active.
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Sample monobehaviour that acts as a simple state machine.
The documentation for this class was generated from the following file: